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Avatar of player r3v3rs3
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но на то они и рейтинг, если слишком зашкварно фанится то опустит к таким-же. много рейтинг не напоришся на нуба/фанера
Я много раз задумывался, почему на классике никогда не набирается фулл лобби для игры в турбо режим И пришел к выводу, что желающих играть на победу людей намного больше, чем тех, кто играет для фана Но трагедия заключается в том, что дота - строго командная игра, в которой один фан плеер может порушить весь концепт игры Игру сделали люди, уважающие киберспорт, чтобы люди могли посоревноваться мозгами и умениями быстро принимать решения Если бы в неё играли все на победку, она считалась бы идеальной игрой, но все люди разные И единственным верным решением было бы разделить фан плееров и серьезно настроенных на игру игроков Что разрабы и сделали Только не учли, что у фан плееров не хватит мозгов не заходить в рейтинг матчи и не портить игру остальным)
Avatar of player Ross Feratu
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I disagree completely. I don't like turbo because the game isn't designed around it. In turbo a lot of concepts or strategies don't work at all, which isn't fun for me. Also, dota wasn't designed around competitive gameplay. If you go back to warcraft 3 era, dota was designed around fun mechanics and novel gameplay. That depth of gameplay naturally created an amazing competitive game. The fun casual gimmicks FED the competitive side. When they started dumbing down the game and removing mechanics, both the casual and the competitive side suffered. That's why dota player counts are down. That's why TI isn't as big as it was. And that's why dota classic is growing.(edited)
Avatar of player Ross Feratu
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Dota was always a fun game first, but a game based around limited resources and weird gimmicks. Hardcore but fun. Turbo removes a lot of those which makes the game less fun.
Avatar of player Ross Feratu
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To draw a weird comparison. Dark Souls and Resident Evil are both "hardcore" but not competitive. Dota is sorta like that. Difficult but ultimately meant to be fun.
I disagree completely. I don't like turbo because the game isn't designed around it. In turbo a lot of concepts or strategies don't work at all, which isn't fun for me. Also, dota wasn't designed around competitive gameplay. If you go back to warcraft 3 era, dota was designed around fun mechanics and novel gameplay. That depth of gameplay naturally created an amazing competitive game. The fun casual gimmicks FED the competitive side. When they started dumbing down the game and removing mechanics, both the casual and the competitive side suffered. That's why dota player counts are down. That's why TI isn't as big as it was. And that's why dota classic is growing.
Avatar of player долбаеб
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btw you can open new strategies in turbo that you can't play in ranked lool
19:32
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also good gamemode for chilling with friends
btw you can open new strategies in turbo that you can't play in ranked lool
Avatar of player Ross Feratu
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Some, but a lot of earlygame or resource light strategies suffer. Does anyone play Chen in turbo? lol
Some, but a lot of earlygame or resource light strategies suffer. Does anyone play Chen in turbo? lol
Avatar of player долбаеб
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i did, that was fun
Avatar of player Ross Feratu
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I like my resource starved support playstyle.
19:33
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Not knocking people enjoying Turbo, but it's not for me.
Avatar of player dotaclassic.ru bot
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Подписывайся на наш телеграм канал! https://t.me/dota2classicru - мемы, новости проекта, интересная статистика и другие интересные посты!
Avatar of player долбаеб
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like not normal way, i have assembled armlet and desolator
Not knocking people enjoying Turbo, but it's not for me.
Avatar of player долбаеб
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its your right
Avatar of player Ross Feratu
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One issue with modern dota is that farming and avoiding fighting is dead. It's brawl all the time. Split push or gimmicks are dead.
Avatar of player долбаеб
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yeah that is rly boring